Games and Simulations in L&D Should Be Authentic
Or why bother?
They certainly shouldn’t be “Mickey Mouse” – so to speak.
Can You Create a Game or Simulation of This Output/Task Cluster?
Creating a Territory Plan? Following these Tasks?
The Challenges Embedded To Avoid Mickey Mouse Games Should Also Be Authentic
And Not Dark Blue Skies – unrealistic scenarios.
I Was a Paperboy Back in the Day
And if you don’t think that 11 year old boys made a contest (Game) out of rolling newspapers and putting them into their bags – then you weren’t one – and/or don’t know any 11 year old boys – and/or have little imagination.
And I’m speculating here – as there was only one newspaper girl back in La Porte IN back in 1963 delivering the South Bend Tribune – but I bet she would have helped others and would not have gloated … after finishing first, of course.
But that was a long time ago.
Team Games and Simulations
Take the pressure off on the first go-round. In successive Games/Rounds of a Simulation I would eventually have them work solo – if that was authentic.
Gaming Enabling K/S
Yeah. Them too. They either are Games/Simulations unto themselves or they are folded into the Task-set oriented Games/Simulations. By Design.
The Product Management Simulation
I developed this back in 1987 after a Curriculum Architecture Design (CAD) effort.
Here are some Past Posts about that effort…
Even Teaching Others My ISD Methods Involved Games/Simulations
Simulations – APPOs – Application Exercises – are second best to doing Real Work IMO. And can easily be “gamified” – game elements added to it.
Focus on the Authentic Performance Competence Requirements
Performance Competence Requirements – That’s What It’s All About
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