T&D: Enable Performance vs Content Dumps

Content Is Not King

Enough with the Content is King nonsense … Jokers.

Less is often More … when you target Performance Competence.

A performance-based Analysis helps eliminate extraneous, seductive details, and include authentic desirable difficulties in improving Transfer & Impact.

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Play with a Full Deck – of Performance Data

Learning Good Practices helps speed learning from experience. The less trial and error the Target Audience has to experience – the better IMO.

After all of the known Task-Output requirements are known and the performance barrier issues are uncovered in sync with the requirements, as determined by a Performance Analysis, it can and should be a conscious decision as to what & when to include Instruction & Information, or not.

Not including it means leaving it to Informal Means of Learning. Perhaps because the R for the I – the Return for the Investment of including it – is nil or negative.

Less is More

Less is most often More – when Less Content is More Likely to have a Return on Investment – when you don’t include extraneous details, that may, in fact, be quite interesting, but simply create Cognitive Overload as the Target Audience tries to absorb it all.

They cannot absorb it all, learn it all, and something has got to give. They cannot Memorize EVERYTHING that your source, some SME or a group of SMEs – or a group of Master Performers – gives you when you ask. And they might recall your Seductive Details that are not germane,  at the expense of Task Nuances that are germane to the Performance Requirements.

Task Nuances might be cognitive thought processes necessary to make critical decisions and discriminations in the workflow.

The Siren of Seductive Details

Seductive Details may be interesting, but they are not germane to performance, by definition – at least that’s how I read the meaning of the term.

Otherwise, they’d be Necessary Details.

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If they are Necessary Details the issue would become – where, in the Chain of Learning, should they fall, and using what level of Formality, Mode, and Media.


Where in the Chain of Modular Instructional Experiential Events should your Necessary Details/Content fall? Where in the Path?

Chain of Complex Events

That’s the purpose of Instructional Design/ Learning Experience Design. And always has been IMO.

Is it needed as part of “Immediate Survial Skills” and should be placed at the end of the OnBoarding experiences?

Or later down the Path … and How Far down the path/ journey of OnGoing Development of Performance Competence?


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